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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Bandit's Talent and many many many other cards do NOT deal damage, they cause loss of life directly, no damage involved. Damage causes loss of life, but loss of life can happen without damage.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Nothing about Swamps, Forests, or Islands on this card. It is a mana filter, that you can use once per turn to turn any mana into either a B, G, or U. Mana, not lands.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    To get the exert when attacking promt, you have to declare that creature individually as attacker not as part of a group or via attack all.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    You are misunderstanding the counters part. The trigger does NOT target the counters. The target is "target permanent", that's it. ANY permanent is a legal target, regardless of having counters on it or not. The "choose a counter" part is part of the trigger's effect, and is irrelevant until the trigger resolves. If at that time there is no counter on the permanent, none can be chosen, and that impossible action as well as the following impossible instruction are simply ignored.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Why would it? By default, a permanent enters under its owner's control. And you were not the owner of the planeswalker, your opponent was.

    610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second
    one-shot effect is created immediately after the specified event. This second one-shot effect returns
    the object to its previous zone.
    [...]
    610.3c An object returned to the battlefield this way returns under its owner’s control unless
    otherwise specified.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    You did not have any of the exiled cards in hand, so none were exiled from your hand. Only cards exiled from your hand get you cards drawn as per Test of Talent's text.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Combat damage is ONLY the damage assigned and dealt by attacking and blocking creatures in the combat damage step's turn based action of assigning and dealing combat damage. ALL OTHER DAMAGE, even if dealt during combat, is NON-combat damage.

    Or maybe ypou misread the Barricade. It prevents all noncombat damage, not all combat damage.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    It did not lose its abilities. It lost its creature types. Because Secret Identity changed that to ONLY Citizen or Hero, depending on the mode used. So it was not an Otter anymore, Nor a Wizard.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    Kavaero, Mind-Bitten costs 2UB. It copies a card in a graveyard and exiles it. As a copy, Kavaero also gains the copied card's mana cost.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Probably because you could not target your opponent with the trigger.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    5. Realize, that Bloodline Pretender has changeling, and thus is an Army. So you do not create a token but put another counter on your already existing Army.

  12. 2 votes

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    Rezzahan#77802 commented  · 

    Ashling's Command has no triggers to copy, only modes. It's just a spell. The Twinflame Travelers has nothing to interact with here.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    No, because by the time Pain for All's trigger resolves, the Mindskinner is no longer on the batlefield, and thus its static ability creating that milling replacement effect is also not there.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Most likely due to Soul-Scar Mage on the field, meaning no damage was dealt since all damage was turned into -1/-1 counters instead.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Read the card again. It does NOT say "if an opponent has one or fewer cards in hand". It says "if A PLAYER has one or fewer cards in hand". So if Temple of the Dead's controller has 1 or fewer cards in hand, they can activate the ability, regardless of how full your hand is.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Full Throttle gatherer rulings:

    If you somehow cast this spell when it's not a main phase, the second ability still takes effect, but there are no additional combat phases this turn. If you cast it during an opponent's main phase, there are two additional combat phases, but that opponent gets to attack during those combat phases, not you.

  17. 2 votes

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    Rezzahan#77802 commented  · 

    Leyline of Hope has NO triggered abilities, all the abilities are static abilities that create continuous effects. And continuous effects from static abilities apply immediately. Also, there are NO COUNTERS involved with the Leyline either. Not every +X/+X effect uses counters, only the ones that say they do use those.

  18. 3 votes

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    Rezzahan#77802 commented  · 

    Only the first 10 victories each day get you EXP (25 per victory). A completed daily quest nets you 500 EXP. The first 15 weekly victories also gain you 250 EXP each. And sometimes wizards gifts EXP for reasons. But you cannot gain unlimited EXP per day no matter how many games you win.

  19. 2 votes

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    Rezzahan#77802 commented  · 

    Commons and uncommons do not have duplicate protection. And getting excess ones is normal, those cards simply contribute to the vault. Excess cards do not get you wildcards, at least not directly. A full vault gets you some (3 uncommon, 2 rares, 1 mythic).

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Confimation is only possible if the damage assignment is legal, and all combat damage has been assigned. In your screenshot, you had to assign at least 6 of the 7 damage from the Forerunners to the protected Harbinger, and the last point to either the Harbinger or the player.

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    Rezzahan#77802 commented  · 

    Whenever there is a damage prevention effect online (like protection) when combat damage has to be distributed, there will be arrows above and below the damage numbers of the recipients (white for the ones you can use at that moment, gray for the ones you cannot use at that moment, like you cannot go to negative damage). As it says on the screen:

    Assign Combat Damage
    Use arrows to assign damage