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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    More likely, the creature was killed BEFORE Angelic Destiny attached to it. (The +4/+4 buff makes burning it to death quite difficult otherwise). So the Destiny was still a spell on the stack, and thus when the creature died, it was not enchanted by it, and the Destiny went straight from the stack to the graveyard for having no legal target.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    But did your attacker have flying at the time? The Beastbinder makes the targeted permanent lose its abilities until the start of the Beastbinder's controler's next turn

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Not a hug. The attacking creature had trample and DEATHTOUCH. This combination allows it to only assign 1 damage per blocker to trample over, regardless of their combined toughness. Because any nonzero amount of damage from a source with deathtouch is lethal, and that is factored in when assigning combat damage.

    702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch
    is considered to be lethal damage for the purposes of determining if excess damage is being
    dealt.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    You bought a card STYLE, not a card. Which it said in the offer. The blue triangle in the lower left corner of the image, as well as the first tooltip of the enlarged version. Read before you buy. The store, and the Mastery orbs as well, NEVER offer individual cards. You can use your card style, if you have the card, but getting the style does not get you the card,.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug, no. Due to how the layer system of applying continuous effects works, type changes ALWAYS happen before ability losing, regardless of the time stamps of the effects. So the artifacts become lands before Toph loses her abilities. The same applies to a lot of other cards, too, like Kudo, Kaito, Ashaya, Ygra, etc. If there is a type change or color change or anything else in the effect that applies before layer 6 (where ability losing happens), that effect gets applied first. And continues to apply other parts of its effects, too, even if the ability is lost by the time those parts get applied (rule 613.6).

  6. 1 vote

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    Rezzahan#77802 commented  · 

    That's because you have an Ugin's Nexus on the field, which says in its first ability:

    "If a player would begin an extra turn, that player skips that turn instead."

  7. 2 votes

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    Rezzahan#77802 commented  · 

    Not a bug. This is just yet another example of layers of continuous effects in action. Like Ashaya, Kaito, Kudo, Ygra, and many others, Toph changes card types, and thus applies in layer 4. Abilities are gained and lost in layer 6, so always after the type changes, regardless of time stamps.

    In general, if an effect changes card types (including supertypes or subtypes), making the source lose its abilities does not and cannot shut down those effects. Same for color changes in layer 5, and all other effects applied before layer 6.

    And even if such an ability has additional effects in layer 6 or 7, due to rule 613.6, since the effect starts applying in an earlier layer, it continues to apply completely, even if the ability generating the effect is lost in layer 6.

  8. 3 votes

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    Rezzahan#77802 supported this idea  · 
  9. 3 votes

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    Rezzahan#77802 commented  · 

    The issue is solved by you READING Nowhere To Run. There is no bug here, all is as it should be.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    You obviously don't understand how probabilities work. You have a CHANCE of 1/10 for any ICR to be upgraded to a rare. But that means, that in 18 cards, the chance of getting NO upgrade is pretty much exactly 15%, well within excpectable variance. On average, you can expect about 4 rares or gems in 40 daily ICRs, so about 4 per week. The bigger the sample size, the more it will even out on that 1/10. The smaller the sample size, and 18 is very small, the higher the chance of deviating from the expected mean.

    In contrast, I have recorded my daily ICRs over the last 242 WEEKS, a total of 8944 daily ICRs, and gotten 887 raes, mythics, and gems, which is about 9,92%. So basically 1 in 10.

  11. 3 votes

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    Rezzahan#77802 commented  · 

    The action to take or decline should be spelled out in the middle of the screen.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    You have one active quest, with some progress to it. I think, you have a misunderstanding here. ALL players only get ONE new quest per day. They can have up to three active quests open, but they will not get more than one new quest per day. The only exception to that is when a new set gets released. Then all players get as many new quests as they have slots open, so that they start the new set with three quests. The weekly quest also resets at that time, even though it is in the middle of the week.

  13. 2 votes

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    Rezzahan#77802 commented  · 

    The card works fine, you just don't understand how it works. You HAVE to choose a target for the trigger, that is MANDATORY for any trigger being put on the stack, and you cannot refuse to put it on the stack. You cannot choose zero targets, the trigger rquires one target. The "may" choice is made on RESOLUTION. It is then that you choose not to execute the control change. That is how the rules say the game works.

    Control change of equipment does not make it fall off. It stays attached until its controller attaches it to something else, or the creature it's attached to leaves the battlefield or stops being a creature. Changing control of it just changes WHO can use the equip ability. But until the new controller does, nothing makes it move. On a sidenote, if the equipment happens to be one of the elementary Swords, the new controller will get the benefits of the triggers, even if it remains attached to your creature.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    A blocked attacker that has no blockers left does not get to deal combat damage unless it has trample. If it was also the only creature left in combat, then of course nothing else happened. No creature was left to deal or receive damage.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    The list will only contain cards you have already seen in the game. You are not privy to what's in your opponent's deck, nor do you have a right to know until you've seen the contents of the deck. You want to name a card, that wasn't shown in the game yet, you have to type it in blind.

  16. 5 votes

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    Rezzahan#77802 commented  · 

    What returns the land is a delayed trigger, that was set up when earhtbending resolved. It is not an ability to lose.

  17. 4 votes

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    Rezzahan#77802 supported this idea  · 
  18. 2 votes

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    Rezzahan#77802 commented  · 

    Then you should read that rulebook again, because you clearly did not understand it. The stack works Last-In-First-Out. The last thing added to the stack resolves first. Time of casting is irrelevant.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Bonu's Monument only triggers for creatures CAST. It does not trigger, not should it, for creatures entering the battlefield.

    And triggered abilities are not activated, cannot be activated by their very nature. So they will not be stopped by things that stop ACTIVATED abilities.

    An ACTIVATED ability ALWAYS has the form [cost]:[effect]. If an ability does not, it is not an activated ability.

    Magic uses precise terminology, and you should learn it. Activated and triggered are NOT synonymous. An activated ability cannot be triggered. A triggered ability never gets activated.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Adapt will put counters on the creature ONLY if there are none on it yet. You can activate the adapt ability multiple times, but only the activation that puts the first counters on the creature will actually do anything. This is inherrent to the adapt ability. Put some counters on it some other way, and you still get the trigger. Remove all counters, and you can adapt again.

    701.46. Adapt
    701.46a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on
    it.”

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