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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Your opponent changed the target to one of YOUR creatures, which are legal targets for Evil's Thrall. Since you already controlled your creature, nothing changed, except it got untapped and gained haste.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Summoning Sickness applies to all creatures that have not been under continuous control of their current controller since that player's most recent turn began. Yes, that means, a creature can get summoning sick again by changing control. Hence why red steal-for-a-turn effects grant haste, so that you can actually use the creature for the one turn you control it.

    302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t
    be activated unless the creature has been under its controller’s control continuously since their most
    recent turn began. A creature can’t attack unless it has been under its controller’s control
    continuously since their most recent turn began. This rule is informally called the “summoning
    sickness” rule.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    If you make a list of all the commanders you are facing, like I did over the last couple months, you'll see that there are over 800 different commanders fielded in Brawl. And every day my list grows longer.

    But, some commanders are really overrepresented. The top ten in my 3100 games right now are:

    1,52% Giada, Font of Hope
    1,42% Jodah, the Unifier
    1,35% Hei Bai, Forest Guardian
    1,35% Sephiroth, Fabled SOLDIER
    1,00% Etali, Primasl Conqueror
    0,97% Kotis, the Fangkeeper
    0,97% Ureni of the Unwritten
    0,90% The First Sliver
    0,87% High Perfect Morcant
    0,87% Pantlaza, Sun-Favored

    which together make up 11,23% of all those games. So about 1 in 9 matches is against one of the top 10 played commanders.

    Maralen checks in at 12th place with currently 0,81%. So yes, she comes up very often as well.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    You only took control of the creature, not any auras or equipment attached to it. You can't sacrifice what you do not control.

  5. 2 votes

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    Rezzahan#77802 commented  · 

    Not a bug. This is just your stolen Doc Samson's ability applying to your Saga as it should:

    "If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead."

  6. 1 vote

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    Rezzahan#77802 commented  · 

    The Faerie is used for a combo that includes Agatha's Soul Cauldron. And the Cauldron has this ability:

    "You may spend mana as though it were mana of any color to activate abilities of creatures you control."

  7. 3 votes

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    Rezzahan#77802 commented  · 

    Whenever equipped creature attacks ALONE, untap it and scry 1.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Damage does not reduce toughness. Damage gets marked on creatures, and stays marked until the cleanup step or until an effect removes it. That Avacyn was still an 8/8, with 2 damage marked. The Meathook Massacre made her a 2/2 with 2 damage marked. But she's indestructible, so the now lethal damage could not destroy her.

    120.3e Damage dealt to a creature by a source with neither wither nor infect causes that much
    damage to be marked on that creature.

    120.6. Damage marked on a creature remains until the cleanup step, even if that permanent stops being
    a creature. If the total damage marked on a creature is greater than or equal to its toughness, that
    creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All
    damage marked on a permanent is removed when it regenerates (see rule 701.19, “Regenerate”) and
    during the cleanup step (see rule 514.2).

  9. 2 votes

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    Rezzahan#77802 commented  · 

    As of early in 2025, the wildcard needed to craft a card is the same rarity as that card's lowest rarity printing on Arena. So that has been the case for about one and a half years, now. Intentionally so. To make crafting cards easier, since you can use less rare and thus easier to get wildcards.

    Something you could ask for is to allow the use of higher rarity wildcards for crafting lower rarity cards. You would basically be wasting precious resources, but allowing players to use the ones they have on stuff they want seems fine to me, at least when trading down.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    What format are you building for? Because snow-covered basics are not legal in Standard and Alchemy. So they won't show up in searches for those formats.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Sneak only works in the declare blockers step after blockers have been declared. The Sneak cost always includes returning an unblocked attacking creature to your hand. You can't sneak anything out in any other step or phase.

    Sneak is similar to ninjutsu, except it is casting a spell instead of activating an ability, and sneak is way more limited in when you can use it, since ninjutsu can be used during the entire remainder of the combat phase after blockers have been declared, while sneak is limited to the declare blockers step only.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    There are two parts to the Marvel set:

    1) the normal expansion cards that you can open in packs, those are legal in Standard.

    2) the Commander cards, which you get from achievements, Mastery Pass, and Jump In. Those are NOT legal in Standard, Alchemy, or even Pioneer.

    The later will not show up in a format related search, or when building for a format they are not legal in. You can tell the two categories apart by the set symbol. The Commander cards have the M followed by 4 small rectangles, the normal set cards have just the Marvel M symbol.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug.

    This is a common interaction due to many many many cards changing (sub)types. Making the source of such an ability lose that ability will not stop the type change, and subsequently anything else the ability does in addition will also still happen. Type changes happen in layer 4, ability adding and losing in layer 6, so type changes always happen before ability losing.

    Additionally, though not relevant in this particular case, because of rule 613.6, once an ability's effect starts to apply, it gets to apply fully, even if the ability is removed when going through the layers.

    613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
    apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
    continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
    if the ability generating the effect is removed during this process.

  14. 2 votes

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    Rezzahan#77802 commented  · 

    Obviously, in your screenshot the Skrull did still have the +2/+2. Which is correct.

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    Rezzahan#77802 commented  · 

    Not a bug. This is yet another example of an ability changing creature types and do something else, too. Type changes happen in layer 4, ability losing in layer 6, so type changes always happen before that. And due to rule 613.6b, once an effect starts to apply, it gets to apply fully, even if the ability creating the effect is lost before the parts in later layers are applied. Meaning, since the effect started to apply in layer 4, its layer 7 parts get to apply, too, despite layer 6 removing the ability. So the creature still gets the +2/+2.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    The additional beginning phase is added AFTER the post-combat main phase, as it says on the card. And after that additional beginning phase there is only the end phase left. The bginning of the postcombat main phase is the trigger condition for the ability to create that additional beginning phase. That trigger goes on the stack and resolves in the postcombat main phase.

    So the altered turn structure lokks like this:

    Beginning phase - precombat main phase - combat phase - postcombat main phase - beginning phase - end phase.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Ward doesn't even factor in at the point of you screenshot. You were still in the process of casting the spell. And you were asked to choose all the targets. You have to choose THREE targets. If you want to put the counter on your creature and have that creature fight the opponent's creature, you have to choose your creature TWICE, as the first and the second target. Hence why your creature was highlighted as possible target. Your opponent's creature is the third target.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    This ability triggers only once each turn.

    Roaming Throne does not copy triggered abilities, it makes them trigger an additional time. This one can't trigger an additional time.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Was Loki's power 2 or more? If not, then there is nothing wrong here.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    There is no combo here. Cut Propulsion does not deal any damage. It makes the CREATURE deal damage to itself. Imodane's trigger condition is not met.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    That is known. Is it a bug? No. Is it boring and stupid ? Sure. But as far as the rules are concerned, there is nothing wrong here.

    Cards also cannot be changed easily. Alchemy and Historic can do that via rebalancing. but in Standard and other non-Alchemy including formats, you are out of luck.

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