Ampersundae#45796
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Ampersundae#45796
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Ampersundae#45796
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Ampersundae#45796
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Ampersundae#45796
commented
Just ran in to this myself. It needs to be fixed.
Ampersundae#45796
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4 votes
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Ampersundae#45796
commented
"AND WHOEVER MADE IT NEEDS TO BE SHOT."
I'll take triggered for $100 Alex. I don't like it either but you aren't exactly describing your opinions in a healthy way man.
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2 votes
Ampersundae#45796
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4 votes
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Ampersundae#45796
commented
I believe I've seen this before, and figured that, correct me if I'm wrong, double strike only applies during combat phase, unless a card overrides that. Once something absorbs the first strike and dies, the attacking creature can't target anything different because combat is over and it can't switch targets to something else, even with trample because trample would have to go through the blocker at the blocking phase, and original blocker is dead.
If you could change targets after blockers were declared that might open up trampling in to other creatures, so trample only applies when more damage is delt to the blocker(s) once combat is over, and it goes to it's owner, and combat is over when the blocker(s) is/are dead.
I haven't played paper Magic, so if that's not how that should work they do need to look at the coding.
Ampersundae#45796
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Ampersundae#45796
commented
The whole economy of this game is ******. Every time I see the "deals" I see an out of touch megacorporation fleecing us. Especially when a large portion of this game is essentially just gambling on what cards you receive.
Ampersundae#45796
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Yeah, I spent months just playing starter deck duel because that's all I knew. I looked at the events and all I saw were ones that cost a bunch of gold I didn't have, for drafts that I obviously wouldn't be good at. I had no idea Jump-In was affordable and designed for new players, or that Midweek Magic was a thing.
Aside from the fact that a new player has a tiny pool of cards the new player experience for this game is very lacking. I wouldn't recommend it to friends because I would have to tell them it's fun for a little bit, but then there's maybe 2 months of work before you have enough cards gathered to actually make a decent deck.