Opponent segregation makes this a very unenjoyable game. Program chooses opponents based on decks used. Needs to be random.
The deck I use determines the deck I will face. This is unrealistic. Opponent selection should be either entirely random or by deck ranking based on performance. As things are, a deck becomes boring because it faces ONLY the same type of deck over and over again. A few decks fall into the program's algorithm for multiple deck types and that is more enjoyable, but it only makes the opponent selection algorithm obvious. MGTA needs to be more like MTG real-time in opponent selection - random or by deck ranking.
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Gary Addams#25659
commented
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failnation#65496
commented
Over FOUR YEARS later and Wizbro is still BLATANTKY SCREWING players. They will not stop cheating players, or attempting to gaslight us with the algorithms are "working as intended" (which is PRECISELY the PROBLEM) BS. The canned "trust me, bro" responses are a pathetic joke.
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Istvan's Son#57612
commented
Using an algorithm to choose the next opponent also results in an unnecessary delay while waiting for the next match. Just give us the next player up in the queue.
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ScimmiaCompetitiva#36329
commented
Came here to report this also...
What happened is I've put 4 deafening silences and - PUF - next match is a mirror match..
Just ridicoulous...
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Cavemantero#32906
commented
That and the shuffler rigging just needs to stop. I lost a game yesterday where I was playing a creature deck against someone with THREE ESSENCE SCATTERS in their first 10 cards. I know it was rigged because I've had the same kind of HARD COUNTERING HAND just own another player and it happens so often everyone complains. That is absolutely unacceptable. Anyone who isn't new to MTG and has plenty of experience with the game knows those types of hands are exceptions to the norm and they are normalized in this game.