Bug Regarding counters and copy abillities
Had a Land creature made by "Emergent Sequence" enter the Battlefield as a
0/0 with two +1/+1 counters on it. (2/2 total)
I then played a "Primal empathy"
Next turn "Primal empathy" triggered to make the land creature a 0/0 with 3 +1/+1 counters (3/3 total)
I played "Tanazir Quandrix" and target land to double his counters, now at 6 total.
The following turn I played "Echoing Equation" and target "Tanazir Quandrix" to have my 0/0 Land creature with 6 +1/+1 counters become a copy of targeted creature.
At this point, the land creature became a copy of Tanazir, however it did not change it's power and toughness.
I had a 0/0 Tanazir with 6 +1/+1 counters for a total of 6/6 instead of a 4/4 tanazir with 6 +1/+1 counters for a total of 10/10.
-
DustyDoo#69510 commented
One of my win-cons is to get a big evasive creature down, activate my creature lands (Lair of the Hydra and Hall of Storm Giants), cast Echoing Equation on the evasive creature, and swing in for lethal. Whenever I do this, Lair of the Hydra stays an X/X (whatever I activated it for) while Hall of the Storm Giants stays a 7/7. It copies all other abilities (flying and ward) but keeps the base power/toughness. "Becoming a copy" should also copy the power/toughness of the targeted creature. Please help! I want this simic ramp win-con to work :)