Jace, Wielder of Mysteries - enchantment replacement, with opposite effect
I recently brainstormed a nice blue/black deck together.
It rests on drawing lots of cards, and having no maximum hand size.
Now, I know what the perfect card is to go with this deck.
And that's Jace, Wielder of Mysteries.
More specifically, the passive ability.
But there are two issues I have, with using this card:
First of all, let me put it straight here: I... HATE... PLANESWALKERS.
So much, that I REFUSE to even add them to my deck.
They are allways broken, and got nothing but win conditions as abilities.
Which cost no mana!
Just.. free mana exploitation. Broken and overpowered.
I played before these accursed things came to life.
And Magic, was still Magic, back then.
Ever since these clowns started popping up, everyone starts using them.
Why?
Because ability 1 is: win condition
Ability 2 is: opponent can't even do a thing anymore.
And their last ability is: Exile your opponent.
Yes... exile the person. Not their deck.
Exile opponent, their past, their loved ones, and anyone who came into contact with them.
My sense of honor stands above these lowly cards.
And you will find exactly 0 of those win condition cards in any of my decks.
If I win a game, it will be because I played Magic: The Gathering.
Not "hurtstone, the cubecrawl offenders".
So, get that filth out of my sight.
So that is reason one: Not using it, because it is one of "those".
Reason two, is also riding on my honor.
The text implying: "your library is empty, you win the game."
Is too easy, and too lowly to execute.
Anyone can do that.
Takes no effort, no brain, no sweat.
"You win the game" conditions, are also no longer magic: the gathering.
I mean, did black Lotus ever have such idiotic rules?
No, it was powerful, broken even.
But at least you had to work for it.
So...
Now to the topic at hand:
I am interested in an ability, that says the complete opposite;
"Having no cards in your library, does not make you lose the game"
BAM! Suddenly you got a good card.
It lets you draw cards at your leasure, and even makes deck millers think twice about what to do now.
And notice how it says: "it will not make you lose, from being out of cards."
So that means, that both players are still in the game.
And lethal damage to your health, WILL still kill you.
Suddenly, less overpowered, and much more likeable.
To make it even better:
Turn this card, into an enchantment.
No lousy planeswalkers, no additional abilities.
Just an enchantment, with this rule.
Which suddenly makes it a much more easy target as well.
Most decks got enchantment removal, so you're in danger for those.
If that enchantment is gone, you WILL lose the game from drawing no card at your upkeep.
Now THAT, is what is a magic card, worthy of being implemented.
And then, I can finally add another card, I wanted to use in this deck;
"Ormos, archive keeper"
Which is a 6 mana drop flyer, that gets stronger from drawing no cards.
Suddenly, you got a great combo.
Which you will have to fight for.
As now both an enchantment, AND a creature card (which is even legendary - so only 1 on the board) are in danger.
1 removal card doing it's thing unhindered, and you're in trouble.
Make me that card, Wizards;
An enchantment, for maybe 5 up to 8 mana.
With the only ability;
"Drawing cards while you have no library, will not make you lose the game."
Thank you. <3