scurry
You're probably aware by now, but WotC neeeeeeeds to do something about the Heliod/Scurry Oak combo. It is never used in actual gameplay; players only use it to generate an infinite amount of triggers in order to make their opponent concede.
It is just like the Nexus of Fate issue you had a few years back: they know they won't win, but they'll do the same thing for an hour to make you quit. This is not fair gameplay, and I'm pretty sure that's not how Wizards wants their players to win games.
In the prints' particular situation, I have a Serra's Emissary on the battlefield with protection from creatures. They're using a deck with only creatures and Collected Company, so they know they won't get rid of it... so my opponent has decided to create 100+ squirrels for the last 25 minutes. It is very frustrating, specially because it's a ranked match. With enough time my opponent can reach Mythic just by destroying everyone else's patience.
You know you need to do something about it. I don't know, maybe for this particular case, like on tabletop games, just set a number of times the trigger happens. As it is right now, this combo is the worst thing Arena has to offer right now.
I'm sending two prints. Last one was right before my opponent conceded. It took us maybe 20 minutes to reach this point, so one can guess neither of us had any fun. Except I didn't get to choose his actions.
Please take this into consideration. I'm sure I'm not the only one complaining. Remember Nexus of Fate.
Regards,
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Erin kaiba#36345 commented
Literally had to uninstall the game while learning about this, cannot play bo1 and cannot board well enough for the broad meta without some new 1 card muxas, indestrucatable plus 1-2 drop easy life gain card putting you in an infinite for playing a t3 card yourself. pretty balls and pretty much the end of Arena for me