Utilizing the gold coin system more effectively
Hey Wizards! I had a new idea to incentivize player game play and to take a wack at the economy of arena. From my own personal community and from forums online, one of the biggest complaints I hear is that MTG arena is a strictly pay to win game as it doesn't offer players many ways to be fruitfully rewarded for hours of game play. It's due to the lack of incentivized prizes that players struggle to create more rare wild cards to craft the top teir meta deck of the season. Not only that, but there is also another issue that many players in my community complain about that goes a bit unnoticed. You see, when a new expansion comes out for arena, there have been situations where the same card from a previous set is being reprinted.
I've heard complaints about players not needing their 12 copies of opts in their inventory and wished that they could trade them in for some value. That's when this idea hit me, why don't players have the opportunity to turn in their useless commons and rares into real in game value? The gold coin system was meant for players to be incentivized in playing the game long enough to get more packs for free by completing quests. However, this system has been extremely under utilized and it has even reduced further now since the open event games changed their rewards. Before, players could play for more gold coins to get more packs, but now it has converted them to gems. This only makes the economy even tighter than before and under values the coin system. So why don't you let players have the opportunity to convert their cards into gold coins so that they may buy more packs for free?
Think about it, if players can buy packs for free on arena for 1000 gold coins each, wouldn't it be a good idea if players could receive about half of their value back from every pack? Before you do the math in your head, I've done it for you and it's pretty straight forward. Every arena pack comes with a set of 5 commons, 2 uncommons, and 1 rare or mythic. If we prioritize mythics having the most value among the valuable cards in a pack with a maximum value of 500 coins then the descending order should be: commons 20 coins each, uncommons 50 coins each, rares 200 coins each, and mythics 300 coins each. I believe that by implementing a system like this we can get more players to play the game and increase sales revenues with in game purchases that reward their players for paying into the game. I hope this helps and I look forward to your thoughts on the matter soon!
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YourPalAtlas#50635 commented
Speaking as an aggressively F2P player, this wouldn't incentivize me to buy packs - though I would be happy about the added value that cards/packs would have.
Not sure about what people who already pay up for packs would think of this, but I'm imagining a situation where most players buy packs to pursue a specific deck(s). If every pack you ***** gives you a 50% refund on cards that you don't want in your deck, you'd end up having to buy less, not more packs to complete the decks you want.
I'd wager a vast majority of players are not hardcore brewers, and just build out whatever decks are meta, so they would fit into the above category - and brewers wouldn't really want to sell many cards in the first place, so its a feature they probably won't use.