Critical Feedback on DMU Limited
I want to just raise a voice running against what seems to be the conventional wisdom at the moment - in my opinion DMU is possibly the worst draft format I can remember playing since I began in original Theros. It is very "well balanced" in a sense of colours being spread out, but this comes at the cost of fun and reward - the draft seems tailor made to ensure none of your decisions really matter because every deck has two or three achilles heels (most pertinent example is 3 or 4 decks just cannot beat a Wingmantle Chaplain, but there are many similar silver bullets), too many of the Rares are narrow and useless with the draft format while too many others are just unbeatable on resolution. Even the decks where I go 6-x or 7-x, I am not really enjoying - either because I feel like every game was an archetype coin flip I happened to fall on the right side of or because I had a busted rare and my opponents didn't. I love Draft, it's by far my #1 way to play MtG, but DMU is making me want to walk away - you can't reliably build a consistent or strong deck because there are always plenty of other archetypes with haymakers at Common or Uncommon which you can't beat, and if you try to draft a deck which answers all of them you end up bad at everything. PLUS, including Domain as a mechanic (who thought a 1G 5/3 Trample was a good idea, by the way?) means every draft is absolutely warped by people trying to draft every colour rather than settling into lanes and archetypes. I can't understand why everyone is raving about a draft format which, in such a fundamental and absolute way, does not at all reward or punish you for the draft itself.