dawn of hope + creature enters the battlefield heal + rabble rousing interaction
dawn of hope pay 2 mana to draw card when you heal should only pop up if you have the possibility to pay 2 mana. If you create a large amount of creatures with cards that heal you when creatures enter the battlefield the animation of the dawn of hope will slow down the stack so much that the player loses to the timer.
In this game i had placed 3 rabble rousing, 1 anointment possession, 2 ajanis welcome, 1 soul warden, 2 dawn of hope, and then attacked with 25 creatures. I would have most likely won next turn (opponent played teferis protection) unless my opponent had a board clear in hand, but i lost because my timer ran out on the first rabble rousing proc and then ran out again on the second one, making me lose the game to the anti-afk feature while being unable to do anything about it (shouldve had a card saying i cant lose the game ig).
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0x45#42238 commented
another screenshot i forgot to include