combo problem with Grumgully + Skirk Prospector + Putrid Goblin + Banefire
In this game I had a combo on the field to make infinite mana and a Hellfire in hand, the opponent was at 20 life but materially I didn't have the time to get to 21 mana to cast the spell and win the game because he started counting the timeouts and at the end with 19 mana it made me pass the phase making me empty the mana pool and therefore not being able to cast the spell to win. I consider it a serious shortcoming.
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[Deleted User] commented
122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
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MonsieurBou#99002 commented
In a game, the combo was Grumgully + Putrid Goblin + Skirk prospector + any other card that deals 1 damage to any target when one creature dies.
So the adversary sacrifice putrid goblin with Skirk, the other card deals 1 damage, putrid goblin has no "-1/-1" counter and comes back to battlefield, but grumgully gives it a "+1/+1" counter and putrid comes back as a 2/2 because of the two counters, but counter does not appears on Putrid goblin and so the combo can continue.
As -1/-1 and +1/+1 counters are different, putrid golbin should come back, but have the two counters on it, and so stop the combo.