iOS doesn’t handle stacking of identical infinite game loop tokens
iOS handling of creation of multiple tokens in gameplay loops does not cause them to stack.
Steps:
- create a token-producing infinite loop (e.g. soul warden, scurry oak, heliod)
- notice that as you create each token, they are created separate from each previous
- expectation is that once they have entered, they would form a stack
This is a problem because the screen scrolls very quickly and you have to scroll back to original creature to continue the loop.
This wastes a huge amount of time for both player and opponent.
This is handled as expected on PC client (I think)
6
votes
tommy#81329
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