Arlinn, the Pack's Hope flash bug
Was playing a game with my Red/Green Werewolf deck and had Arlinn, the Pack's Hope in play. Her +1 ability allows you to flash in Werewolf creatures until your next turn, and they get a boost. But when I was using it earlier, the game was not allowing me to flash ANYTHING into play, despite having plenty of open mana. Might've been able to win the game by using this as a combat trick.
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AdminWizards_MS11
#22445
(Feedback Manager, Wizards of the Coast)
shared this idea
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Pinocola#39141 commented
Your opponent had Myrel, Shield of Argive