Loran's Escape proc'd hexproof, but indestructible atribute was not applied for whole round.
Playing against a blue/white player and in response to their play of a Celestial Regulator, I played Loran's Escape to avoid them tapping my creature (Angel of Unity) Loran's Escape proc'd hexproof, but when I blocked later in the turn the indestructible attribute was not applied for whole round and was destroyed from combat damage.
Also, the turn before I played a Loran's Escape on one of their creatures to give it hexproof against their unsummon spell to prevent it from blocking then leaving, and it did not prevent the creature from my opponent casting spells on it, which it should have based on rules as written.
The card allows you to cast it on an opponent's creature and doesn't specify it has to be on a creature you own, and states that the card is protected from MY opponents, so it should prevent my opponent from casting spells on the creature I specified to be protected, or else 1. The text of the card should be altered to note that I have to cast on a creature I own or 2. That the text of the explanation of hexproof should state that it protects the creature from being the target of THE CREATURE's opponent.