Infinite Healing/Damage/Carddraw combo
Well, just lost a battle to a pretty nice/weird exploit deck combo. My opponend had: Gwenna eyes of gaea, Halo fountain and queza, augur of agonies on the field. for preparation he made the halo fountain to an artifact creature, which can be done in many ways. after that all he had to do was tap gwenna, get 2 mana, tap halo fountain for the second ability (untap 2 creatures, draw a card, cost: 2 mana), which he used to untap gwenna and the halo fountain. rinse and repeat and you have an infinite carddraw. with queza on the field, everytime he draws a card his opponent loses 1 HP and he gains one. In my case my opponent did this to me 45 times, which was the perfect time to get a coffee.
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[Deleted User] commented
The combo also requiredsan animation effect for the Fountain, so is a 3-card combo. One that involves creatures, so should be easily stopped. If your deck cannot deal with creatures, it is in dire need of impovement.
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jokester99#99186 commented
There is a combination that should not be allowed as he only needs to play 2 cards to win and have an unlimited turn. He plays halo fountain and gwenna, eyes of great resulting in him getting to use gwennas ability to get 2 mana to use halo fountains ability to untap a card and then draw a card. He then untapped gwenna and repeats the process going through his entire deck until he gets queza, augur of agonies where you take 1 damage for each card he draws which is unlimited. You physically cannot win and all he needs is 2 cards
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[Deleted User] commented
What is the bug you are reporting here? The only issue here is either your deck had nothing to deal with this or you didnt concede long before they actually reduced you to 0 life.