Mana selection improvement/bug
When the game auto-selects which lands to tap for paying colourless mana as part of a spell cost, it’s usually very good and seems to leave lands based on what’s left in your hand you could play that turn. But not always, and I had a loss caused by it (I know I should check which lands are highlighted but when playing at speed!)
I had 2 Forests and 1 Plains out, played a Forest, and wanted to play Enchantress’s Presence (2G) followed by Ethereal Armour (W), but the game tapped my Plains with 2 Forests rather than 3 Forests. The subsequent first strike on my death touch Fang of Shigeki would have killed/prevented an attack from a 20/20 Trample my opponent convoked out on Turn 4, so I was rather annoyed! Anything you can do to enhance the logic? Thank you