Infinity loop
Infinity loop on 4th round. Player used Woe Strider, Samwise Gangee and Cauldron Familiar. His timer didn't start running out until 6 F*cking minutes of him sacrificing Familiar, creating a food token and dropping it back down again. Losing one life each time it took 8 minutes to finally lose. They need to decrease the time a player can use before their timer starts. No one needs 5 minutes to play a turn on the 4th round, or better yet LIMIT these 1 cost cards to ONCE PER TURN abilities. Still not as bad as Helios and Scurry Oak infinity loop... getting real tired of this style of play.
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RDBostrom#62554
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