Horn of Gondor - just take it out of the game if we can't maximize its potential
So I've learned a few things today that really put a bad taste in my mouth.
- There is a 250 cap on tokens (something not stated on the card itself). Kind of dumb with a card that summons tokens in a multiplicative way.
- Your timers will run down on its own if you have the ability to summon a high number of tokens (100+) causing you to either miss a critical moment in your turn or to lose the game altogether.
- You can still waste mana to activate horn of gondor at 250+ tokens with no result.
Not sure what the idea was behind this. If high summon numbers is a problem then I think high damage values should also be a problem. If my opponent can summon a monster, give it trample and then give it 10000 power in 1 turn why can't I summon 10000 monsters to defend my life in the only way that would be possible? Absurd.
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Death-defying-3D#22845
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