Don’t force draw on finite actions
The game doesn’t seem to be able to tell the difference between an infinite loop and a finite stack.
Played Ascend from Averness after opponent had killed the majority of my creatures into the graveyard. With 4 Soul Warden, 4 Voice of the Blessed, and some other creatures in there, it set off a long, yet finite, sequence of events. After some number of actions, I got the prompt to choose something else. I have a light of hope so I played it, thinking it would satisfy the requirement, but the next action just prompted again to do something different or draw.
It’s pretty messed up that this happens in this case where it’s NOT an infinite loop and there’s no option to NOT the action. I can’t even find information on how many repeated actions it takes to force the draw. It’s especially disappointing since I’ve lost to someone manually running loops so long that it counts down their timers, somehow also counts down my timers even though I have no opportunity to act, then declares a concession on my part.
I don’t know what sort of indicator the game uses to decide something is “infinite loop,” but it’s the wrong choice and should be patched.