sunset revelry
UI Bug: Sunset Revelry's preview showing the three conditions does not correctly understand what it means when an opponent's creature is phased out. The exact instance I encountered just now was:
I had no creatures and my opponent had one phased out creature, a Djinn, from Slip Out. It incorrectly said that I had less creatures, displaying a tick.
The actual resolution works correctly and does not generate the tokens.
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ExodusLegate#56709
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