Can you adjust how massive stacks are resolved? Iridescent Hornbeetle + Cathars' Crusade
My game keeps lagging out or giving the "Unexpected Match Complete - The current match has ended for an unexpected reason. GreError" when I have a massive token drop from Iridescent Hornbeetle and something that deals with counters when tokens enter the battlefield (Cathars' Crusade, Defiler of Vigor + Botanical Brawler, Serra Redeemer + Tribute to the World Tree). I don't know if there's a way for the game to actually calculate or process it differently so it doesn't lag or spark an error, but is it possible to make resolution stacks over 20 occurrences long only show the individual triggers 10-15 times, then just fully resolve instead of showing the animation for every single one? It's frustrating to lose a game to a draw or lag just because I happened to play the cards that ended up in my hand which would otherwise usually be a winning (or losing) combination.
Specific card combinations that triggered issues:
*Cathars' Crusade, 2x Iridescent Hornbeetle, Kami of Whispered Hopes, and playing Storm the Seedcore -- this is the only one that officially ended in a draw
*2x Iridescent Hornbeetle, Defiler of Vigor, and playing Botanical Brawler while having a large number of tokens already on the field
*Iridescent Hornbeetle, Tribute to the World Tree, Defiler of Vigor, and playing two green permanents while having a large number of tokens already on the field