Blocking with large numbers of creatures causes timeout due to animation length
I blocked a single creature with a large number of creatures (237), and the game played the "damage dealt" animation in full for each one, causing me to lose due to timeout during their damage step.
As a secondary note, I was unable to upload a log file with this bug report because all games you play in a single session are put into the same file, which made mine 100+ MB; might be a good idea to put them in separate files for everyone's sake
3
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