Turn timer problems
The turn timer gets exploited with certain decks where your opponent forces you into using up your turn timer on automatic effects. This issue needs a resolve all button so you don't lose your turn timer for having a life gain upon creatures entering the battlefield combo with gain life = +1+1 counter on target creature. It's ridiculous when somebody uses a convoluted and time consuming combo just to exploit the game's timer mechanism and force you to lose based on time that they themselves created. There needs to be a solution to this if active effects are stacking. Perhaps if the game can be made to recognise heavy stacking and afford the option to assign +1+1 counters or directed damage in bulk amounts.
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SolShayde#82451
commented
I just had my turn timers eaten during my opponent's Effects stack resolving. They had scute swarm and could play additional lands per turn. They had the creature that makes your nontoken creatures forests in addition to other types. They had so many separate active interactions that they ate through their turn timers. On the last interaction, with 90+ effects on the stack (each triggering an additional, as creatures entering allowed them to scry 1), their last rope burns.. and we wait as more effects resolve.. and my rope comes up. Burns my first timeout. Burns my second. I click "report a bug" in menu but it takes me out of game (I am once mobile) so I quickly switch back... to see my opponent drawing cards at the "beginning of their turn"?
And I had 8 flying to their 4 life, on top of everything else xD