Midweek Magic: Half the games dull with early forfeits, and the other half too easy
The first half of that equation is the worst.
These games, to some players, must feel inconsequential. There's no hardship if they forfeit, there's no loss.
I've had some midweek Magic matches where all my opponents ended up forfeiting every game!
Not fun Magic :/
This results in a lethargy for me to actually continue playing with whatever Midweek madness is happening. A shame 'cos, as like this week, I'm playing with (and against) cards I wouldn't normally play with. I'd like to see some of their interactions, well, y'know, in-action.
But this rarely happens, I've realised, when players simply quit when even a whiff of defeat is upon them.
I'm not sure how this can be implemented but, is there a way to curtail players quitting within the first 5 minutes of a game...? Or, at least, make there be some form of handicap/back-of-the-queue waiting for them if they continuously do so?
The other thing I'd like to suggest:
a) make Midweek Magic seem more like a bigger event than it is, rather than some shrug-of-the-shoulders event.
b) make it last more than only a handful of games? - At least, even if the premature game quitting continues, there would be more games for more steadfast players to get to play.
c) make the prizes better! --- Instead of the Arena's version of "foil", can't we have more alt-art styles as prizes from older sets?
That is all my complaining for today.
Thank ya'll for your services. May you Magic well.
best,
J. Goodheart