Feedback about Balance and Printings
Today i wanna say things from my chest, to build down my frustation about power level and balancing, in addition suggestion for the economy.
First of all i wanna start with Alchemy. I played the format over the last days. Honestly never seen and unbalanced and frustation format as that. Orzhov have so much overpowered Cards like Porcine Portent or Sunfall or Juggernaut Peddler. In my oppion the problems are two things. First is that conjure get so much out of hand in tunr 2 or later that is going unfair if you don't have any removal. The second one is that white is so op because they have so much exile effect's. In a limited format and restricted card pool the grav eyard should be more useful, this would the format way more fun. And at least i play against decks who have 90 size or more Card Decks and they draw way better as a 60 Card Deck 8 times in a row and make Top Decks as ****, so how can it be that a 200 Card Deck draws his best cards and 60 Card Deck and struggle 8 times in a row? Now it's possible to say my Deck building is the probelm BUT i was netdecking and have 23 lands and get mana screwed or mana flodded 8 times in a row. So nobody can tell me i am the problem, than i compare the deck size. in my opinion the shuffler isn't fine at this point!Also i wanna say that the power level beetween sets are way to diffrent in my oppinion, so my personal wish is make new card more fair and reduce or balance the pwoer level in future Sets.
To the economy i have two things, which would make the the free to play model way more fair and give the free to play players less grind and more fun in my oppinion. The first thing ist that, the packs you get in the free mastery pass should also count as bought, so you get faster to the golden pack. That would be more fair and less grind and as a company you doesn't lose anything! Second is reduce the daily and weekly lock time. I mean you punish people for playing your game? That doesn't make any sense to me. I see your thoughts. You want to get motivation by doing this. But Magic is way to expensive and too grindy to test new Decks every week, as a normal player and free to play player. So what's the point? I accept that you as company wanna make as much money as possible and want to stay magic arena expensive because of that reason, but honestly you punish magic players who cant pay 100 Dollars or moe in a month. So players can't
experiment with decks every week or just say often enough to make an magic experience with all fun, divers and mechanics in a fair and no pay to win modell. Unless they grind over month's or a year to get enough wild cards to build Decks with enough rares and mythic. I mean did you ever check how much rare wild card you need as a free player to get a fun mana base. Just them are thirty or more rares, so imagine the grind just for that. And i wanna say the possible to buy rare and mythiy wildcards are just a joke. I mean 11 Dollars for four rare's and 22 Dollars for four Mythic Rare's, you wanna make players poor? You only have to look at the format standard, in my case then i wanna play the toxic Deck i missing 29 rares and i play since beta. So i have to buy 8 time 4 rares for 11 Dollars, makes 88 Dollars to build ONE META Deck. And as i said, i play since BETA with a wide collection. Imagine someone start with the new set or less collection. It's not even fair at any point. And i know you can play events and drafts. But why you chosse what the players have to play to get a good collection. I mean this only digital, and you can't trade or sell cards, so if you overall find this fair wizard is just greedy and don't like normal players who can't spend amount of money. Because if you aren't good at draft or just don't like limited formats and can't pay to 200 bugs or mroe for good Decks or trying out new Decks ideas you just can play crab cards in free ladders. It seems not friendly at all for a play to free model and ruin every chance to try out own deck ideas or try out different cards. So make the suggestions to get less grind and open the magic arena for people who can't spend so much money or don't wanna play one Deck for month's or don't wanna play limited to grow the collection it would be only good for the economy of magic arena and probably the new player love the game so much that they are ready to spend money, is just a win win situation for all. I personaly think you should learn all you can from the Legends of Runterra Economy, that's how you sould do it!
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Sliver_87#24002 commented
Have to dot it