Nine Lives Replacement effect Counter Issue
When multiple Nine Lives are under control and receiving damages, the counters are automatically distributed evenly. To many circusmustances this is fine, as a player doesn't want to stack the counters too fast to lose the game. However, now we do have the mechanism to give my opponent countrol of my own Nine Lives (e.g. Converted Falcon). So this does limited the possibility that I want to stack one of them to 8 counters and give it to opponent and deal them one more time damage, instead of distributing across evenly.
Referring the the game rules, when multiple replacement effects are taking effects, the affected player or the affectged object's controller decides which one taking effect. So I should be able to win the game by giving them a Nine Lives with 8 counters and kick to win, instead of finding board wipe every time.
Please fix this bug and widen the possibility of winning. Thanks!
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Xyorever#65197 commented
I wish we could have the option to turn on and off (similar to decides stacks) to decide which replacement effect is taking effect, I agree the cases are rare and many of the time I want to automatically distribute them evenly, but please don't limit the options of winning conditions.