K'rrik's ability to pay with life is not taken into account when the game count how much mana is left
It cause the game to automatically go to the end of a main phase while you could still cast some spells.
Example : I have 4 untapped Swamps in play, I play K'rrik and have a Sorcery with a BB casting cost left in your hand. The games will send you to the end of the phase assuming you are out of options.
I can use full control to avoid this, but it is a common play pattern of K'irrk so I don't think we should have to
2
votes
Josse#60696
shared this idea