Stop flagging false infinite loops
The way the game detects infinite loops is highly broken. I’ve sat and watched people loop Scurry Oak over 50 times in a single turn without penalty. Meanwhile, if I I’ve had half of my deck milled and drop Ascend from Avernus, having a Soul Warden and a Voice of the Blessed in my graveyard results in a forced draw even though the stack is finite. Either you allow (or from the player side, enjoy) infinite loops or you don’t, but the way they are implemented currently is horrible for everyone involved.
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ColorSmash#26820
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