There is a problem with running mill
The archetype mill is negated by one card. I milled over 1k cards in one game and its all negated by one spell. Once the library is milled out and then some should count as a win but one card negates all of it and they just need one copy. Whole archetype ruined by one card that is everywhere in timeless. Alchemy fake cards are allowed to ruin the fun but mill, a real strategy, is dunked on by a single card. Maybe im just salty but only when I run mill do I run into 200 card+ decks that should have no business doing anything and yet one card can still mess it all up. Sure it could be built around but making a bad strategy worse because people get salty? Mill is real and people should suck it up but facing gaia's blessing every time I run mill is boring. Either fix mill or fix matchmaking. Running into the game deck that counters yours every time is lame
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bonsai#70698
commented
I disagree. Offensive mill shouldn't exist as a game mechanic. It prevents players from playing the cards they put into their deck.
Additionally, if you're playing such a grossly oversized deck compared to the format, *you* are part of the problem and you *should* expect to have a bad time.