Rope when unable to take game actions
If my opponent is going pseudo infinite with no ways for being able to account for interaction I should not be timed out, or roped when I do not get to take my turn. My opponent is playing a deck that hopes to go infinite, I have interactions plain to see and when I attempt to interact with my opponent my game gives me a warning, while their triggers are still in the stack that I am going to be awarded a game loss when I can clearly stop the loop on my turn given the time to. Why am I being punished for being able to STOP the problem when my opponent has put so many things into the stack that by the time it even reaches my turn for interaction I have lost because of things the client can't respond to. I am utterly upset by this decision as on paper what would be a two second "Hey, this happens like four hundred times, can you stop it?" and than I go "Yeah I have an ashen rider for the deafening silence and a bitter triumph to take the Moon Dancer, do you have a form of haste anywhere or trample?" To which my opponent, in green white will go, "probably not" Why make a tool tip about "DON'T CONCEDE, EVERYONE LOVES A COMEBACK STORY" If you're going to make an invisible judge go "Sorry they're playing more magic than you give up now or I'll award you a game loss" Absolutely appalling game design.