Bug Report: Triggered Ability Did Not Resolve Before Game Loss
During my match, I lost the game when my life total dropped below 0. However, I controlled a creature with the following triggered ability:
"Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life."
At the moment my life total went below 0, one of my creatures died, which should have triggered this ability. If the ability had resolved correctly, I would have gained life and moved back above 0, preventing me from losing the game.
It seems the game did not account for the triggered ability before declaring me as having lost.
Please review this interaction, as it appears the ability was not properly applied before the game loss check.
This issue creates a significant disadvantage for black decks that rely heavily on these types of life-drain effects.
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Rezzahan#77802
commented
Losing the game for having 0 or less life is a state based action. Those are checked right after any one object on the stack resolved, and right before any player would get priority in any step or phase, and in the cleanup step. They happen before triggers can even be put on the stack. Triggers cannot save you from losing for having 0 or less life unless they resolve before you drop that low. There is nothing to fix here. Learn the rules.