Draw Engine reading deck wrong
I've had an account since the beta testing, and in the last few months I've had extremely statistically inaccurate game play. I mostly do drafts nowadays, and don't find this issue with any constructed or brawl game play, so I am curious why it specifically happens in draft rooms.
Almost every time I play a spell that moves a card from my library to my graveyard directly, or have a draw and discard effect where a single instance puts a card into my hand, and then a card into the graveyard, my deck becomes... stacked? I've had multiple instances where the next cards drawn are always lands, and any card milled is always spells. Its almost like the game separated the draw mechanic from the library database and is defaulting to a land to mitigate a crash. I've had many instances of my system and my account crashing, but also have a brand new computer, so it's not an install issue.
so I wonder if there's something in my account files that is causing this to happen, like maybe there's a bug with the basics I'm using causing this problem? I'm just hypothesizing there. I recently had a game where I consecutively drew the last 10 lands in my draft deck with 22 cards left to start. That's less than 00.0001% chance. I've had over 30 instances of drawing consecutive lands (6-8 straight with ~24 left) at a less than a 00.05% chance to happen in the last month or so, and I play about 4-6 hours a week total, so its not a question of frequency bias. Can you look into this?