Nerf Eldrazi in Historic
Wizards of the Coast repeatedly talked about how they try to "cure" Historic in three ways:
1) keeping fast mana out of the format;
2) limiting land hate;
3) not permitting free spells in historic.
Well, Eldrazi decks explicitly broke the first two points:
1) They have access to 2 different "sol lands", Eldrazi Temple and Ugin's Labyrinth, which allow them (and only them) to access free mana in the first turns to speed up their game plan;
2) They have Sowing Mycospaw (a card banned in legacy) to ramp themselves (and only them), looking for the lands listed in point one, and to slow down their opponents. That usually happens in turn three, destroying every possible other strategy in opponents' decks. Since it is an ability that triggers on the cast, it isn't easy to interact with if you don't have the exact response. Therefore, everyone is obliged to hard-mulligan in order to search for a single card. That's unfair, as you can comprehend. Worst of all, this card ramps while destroying opponents' lands, creating a great disadvantage.
In conclusion, it's clear that this deck plays another format, and if you play the format, it' very clear that Eldrazi decks have n necessity to interact with other decks. They just go on playing their own solitaire.
-
TheJim22#36836
commented
I fully agree with this post but I also want a ton of other things nerfed too. Ajani Bombardment is similarly unfun and too strong, as is lotus veil storm combo, as is .... honestly the whole format.
I have a sustained 75% win rate in Bo3 historic with 500 matches over the past 3 months....and I can't think of a single matchup that is fun to play. The format is full of land destruction and OP run away with the game combos within the first 3 turns of the game. There is no back and forth and there is no interesting decisions. The entire format needs a huge overhaul with a lot of bans to slow it down and design really needs to stop printing OP cheap threats.
I have the largest win rate in this format over the past 3 months than I have ever had in my 30 years of playing the game and I am having the least amount of fun I have ever had too. It's pretty easy not to have fun in a game like magic when you're losing....but it's a bad sign when you're not having fun when you're winning. The only reason I keep playing the format is because it's easy to get top 250 to grind qualifiers.