Arid Archway should function like Lotus Field - Programming Request
Currently:
-Player plays Lotus FIeld. Lotus Field trigger goes on the stack. Game client gives player a priority window (to tap lands for mana or add instructions to the stack). Player can then press resolve and game client has player make a selection of two lands (to sacrifice/send to graveyard)
-Player plays Arid Archway. Arid Archway trigger goes on the stack. Game client has player make a selection of one land (to return to players hand)
My product suggestion is a programming request to edit the Arid Archway behavior. Specifically when Arid Archway enters, the game client should give the player a priority window, the same way that Lotus Field currently behaves.
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