A Bug Where the Player Immediately Loses the Game After the Opponent’s Consecutive Trigger Resolutions
When the opponent put nearly 100 creatures onto the battlefield at the same time, both the opponent’s and my own triggered abilities caused multiple life-gain events. All of these were being processed automatically for both players.
During this time, even though the player could not take any actions, their timer continued to run down, and once all processing finished, the player immediately lost the game.
It makes no sense that the player’s time decreases during the resolution of the opponent’s activated/triggered abilities.
It is unacceptable to lose the game immediately after waiting for all the processes to finish.
I would like both issues to be fixed as soon as possible.
Alternatively, please implement a way to batch-process large numbers of triggers at once.