Earthbend and Mutate P/T Bug
When mutating an earthbended land creature and selecting to mutate into the new creature on the top, it doesn't change the bae power and toughness like it would on a regular creature.
Instead, the mutated creature stays at the power and toughness of zero, meaning the counters are the only determinate factor in power/toughness.
I expect it should instead turn into a creature with the combined base P/T, plus the added P/T from the counters.
This seems like an overlooked interaction between the two mechanics.
Steps to recreate:
- Earthbend a land.
- Cast a creature for its mutate cost targeting the land creature.
- Place the mutate creature over the land creature.
On PC.
1
vote
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Balec Diam ~ Archmage#67386
commented
Nevermind, I see I did not do enough digging into the current rulings. I do however, still strongly believe it would be better to work as I expect.