feedback loop detection requested
There are certain combinations of cards that keep triggering eachother creating feedback loops.
one of these is bloodthirsty conquerer with starscape cleric and enduring tenacety.
I lose one life, therefore he gains a life, and when he gains a life i lose a life.
it will do 1 dmg pokes untill you are dead and there is no way out of it.
It would be welcome to have some kind of limit to these kind of loops. Perhaps a limit to the amount of times a loop can happen? of tweek certain cards that are "always" involved in these kind of loops to can only do it x amount of times per round?
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