Evolving Wilds always "new"
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very demoralising.
I think I am meant to get a wildcard of some kind when I have a full playset already?
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Rezzahan#77802
commented
Cards you already have showing as new is a known issue.It most likely has to do with you having at least one version of the card with zero copies. Evolving Wilds has a lot of versions.
Also, commons and uncommons do not get duplicate protection. That only applies to rares and mythics opened in packs, and only for the specific rarity. You do not get an upgrade or downgrade in rarity if the rares or mythics of the set are complete already. Mind, not all cards can be opened in packs, so you may still be missing rares and/or mythics, or even commons and uncommons, but will not get them from packs.
Furthermore, getting a card you already completed a full set of does NOT get you wildcards, nor is or was that ever the case or anywhere even hinted at. That is wishful thinking on your part. Excess commons and uncommons contribute to the vault (0.1% for a common, 0.3% for an uncommon). A full vault (a Treasure chest will appear at the top of the screen if you have completed a vault) will get you wildcards: 3 uncommons, 2 rares, 1 mythic. Excess rares and mythics get you gems instead: 20 gems for rares, 40 gems for mythics.