report
The current Timeless meta is heavily shaped by a small group of extremely powerful cards — for example, Emrakul, Atraxa, Omniscience, and other high-ceiling threats. These cards can decide games almost automatically unless a player happens to have one of a very limited set of answers. That reduces meaningful interaction, punishes creativity, and narrows the range of viable decks.
Power itself isn’t the issue — I play competitive decks too — but leaning on these “auto-win” cards as a crutch diminishes skill expression and discourages experimentation. Adjusting or banning these extreme outliers would:
Expand interaction windows so more decisions actually matter.
Encourage diverse deckbuilding and healthier meta evolution.
Improve skill expression without lowering the format’s exciting power level.
Addressing these specific cards would make Timeless more interactive, skill-driven, and enjoyable for the community, while keeping the format exciting and powerful.