This product is so utterly bronken it is shocking:
- fix the ridiculously poor performance/ui behaviour: 4.3GHz 64GB DDR4 4GB GFX - it's like wading through treacle.
- if you're unsure - the animations suck, they take up endless time when trying to build or explore a deck - each click or action takes 30-40s due to ******* animations. people wanna go add, add, remove, scroll, add, remove, scroll - 10secs to do 7 actions for example, quick clicks n moves n selects. bish bash bosh. not ******* 40mins to change 5 cards n build one in a ******* deck.
my coputer is running full fans overhot and getting slow when it's a ****** 2d card game selection screen. ********.
if a card's already I n deck - how about a ******* hint! i'm clicking like a morn wondering why nothing' happening - ******* tell me!
don't make it so button for craft is smack bang where the screen loads after the natural ******* point to screen to click to click through from selecting a card already one of - that's frankly a ******* criminal scam trick to make people craft a second one of summin they have just to rinse them of things paid for or hard won and waste em crafting more they didn't wanna craft. get ******.
maybe on those ********* picture cards with no rarity symbol a clue of rarity somewhere on screen so I don't have to fake craft one to get the screen up to see rarity only to see I can't afford. what a ******* waste of extra efforts, clicks, screen loads, quit back to previous screen etc. etc and risk of accidental crafting if did have wildcards - just to check rarity.
srsly couldn't come up with a way to display entire ********* deck on one single screen as a pure test list? how the **** can I not manage a quick scrnsht or at a glance when I wanna see whole thing without scrolling or clicking expanders etc. etc.
furthermore - supposedly an export deck option somewhere? 3 ******* days still not found it - maybe don't hide it quite so ******* well if to exists cos jesus ******* christ - ui design basics; intuitive-quick-simple
I see, well 3 days no find - I tat intuitive?
quick - it's clearly not a big fat button or menu item so how long does it take to access>
not ******* simple, no - screen so cluttered even I in days use I haven't a clue where **** is what' there or any hope of spotting a thing amongst the mess
thought of a jump to page x. AND JUMP TO END? like c'mon my mousewheel is gonna get loos n wear out form you ridiculously thoughtless card explorer
maybe put some ******* time into your card search/naming records etc. - so many ******* times I search to no result cos cr dis called something different on title of card to abbreviated title visible in decklist etc. - srly -AT LEAST MAKE IT ALL MEATCH UP. I am not wotc ******* card nerd - I don't know the entire catalogue by heart in all variations and sub-names. here' s a genius idea - get a real dev who can do basic ******* regex and try a search that can handle name variations and missing apostrophes or common typos or alternate spellings etc. - it's really something a ******* highschool pc ;learner could code and it would be kind!
repeat ui ******* response I worse than wading through treacle - I wanna click and it happens - the slowness and sluggishness is beyond painful - its 2d ******* pics and words. are you cheap, lazy or stupid? fix it. it is bot hard, there's no ******* excuse at all.
~in game - maybe a slightest tiniest ******* bit of help - we haven't all been playing 30yrs and know every mechanic and game rule and order of play etc. - why is it just doing nothing? why is there just a ******* cancel button and nothing else? why I the ******* timer burning down and terrifying me at loss of turn but there's no hint what I should be doing? why wont let me do something it just allowed me to select - if I can't afford to do that option why tf did it let me select it then sit there blankly with a 'oh, you can't afford it - well I guess i'll let you figure that out tho you cant see or check colour of mana cos i'm blocking it wit overlay?
it's a continuous blank unhelpful baffling and soul destroying when timer end s losing turns/chance for counterspell/use abilities etc. and you give I help, no clue, no hint, no info - and yet allow actions that are illegal or unaffordable or impossible to be selected and expect us magically know why the thig you let us select then wont work. frankly, ******** for leaving me playing gam after gam only to lose because I had no clue what was going on, ran out of time trying to figure out why I couldn't do what it let me select or wandering why the other guy was just sitting there when it was waiting for me. how hard is a few ******* text items on screen? this aint ******* raytraced 3d moving fps - its 2d cards. SORT IT THE **** OUT - SPOEND SOME ******* DEVELOPMENT NMOENTY YOU STINGY *****.final word: every single last one of these issue screams 'if we spent an extra decent devs worth of time on putting the effort I t think, test, make usable and perfect - it wouldn't have a single one of these issues. STOP BEING SO ******* GREEDY TI RINSE PEOLE FOR PROFIT RPONTING MY LITTLE PONT CARD SETS AND SPEND A TINY BIT MAKING IT BETTER.
NOT ASKING FOR COD OR CYBERPUNK - JUST A FUNCTIONING ******* 2D CARD GAM WITH SIMPLE OBVIOUS NECESSITIES.
ever heard of:
- playtesting?
- audience/customer feedback?
- testing on a range of real world computer environments to see how performance is?
- asking wtf is wrong from a RANGE of people - new as well as experienced or in house
- don't just look at it yourselves and go 'works' or 'yup I got it' - remember, you're building for the lowest common knowledge base player, not you experienced wotc staff - do you really not know to ******* design something thinking form pint of view of a user who has never seen or played not from your own ******* pov. legitimately embarrassing. amateur.
- don't assume. people won t fit assumptions. give info. always. is it that hard, do I really need to tell you? ok, so some people know and yes games require learning, but ******* over new people or making the learning curve steeper than necessary for what? you suck.
- this is depressing and like teaching a first yr design student who isn't even good or trying - I;m ****** if I;m carrying o because you clearly neither care to try basic ui design effort or to pen even a ******* cent of your precious ******* profits.
******** YOU LAZY CHEAP *****.
MY FAVOURITE GAME HAS BECOME SIMPLY 'I HATE WOTC THEY RELLY REALLY FUKING SUCC SPO HARD THEY BLOW.'
end.
p.s. just had one vain attempt t play another game - also notice: average success in selecting/clicking on cards to ctivate etc./drag - 20-30 clicks. WEIRD IDEA - perhaps make the area that repsonds to clicks bigger than 1px dead center card - seems reasnable even to make entire card sensitive to clicks. it shouldnt be a fight that makes playing a chore requireing physical exertion simply to actually get the game to respond to attempts to selct or move a card etc. - i can think of no reasonable reason why the ui shoudlnt be an eay, pleaant interaction where the mouse poitner can simply be hovered anywhere over a card and it repsonds to a click. i even missed a few turns due to timer burn outt because i ahd such a hard time getting it to recognise my attempts to clcikk a card as a block target or target for counters i lost a game where i was using an eldrazi deck with msotly blue counters a the filler colour cards 50-0. i used ot enjoy playing mtg with cards. this ui is painful and unpleasatn ot the point i'm legitimately considering never ever going near arena again and trying to get all moneys spent refunded.
my anger is only equalled by the sheer astonishment at the failiure. i mean can;t even get a 2d card game right? wotc cant make a video game verison of mtg? seriously. i find it hard to believe you really tried. smell sso stingly of we took hasbros cahs and just want to suckle on the teat without wasting money on the dedicated fans and paying customers. it's just a crying shame.