Programming defect improperly causing mill loss when Elixir can be activated at start of turn
Could you please fix the programming of the game so I don't have to press the pause/hold button at the very start of my turn when my library is empty but I have the Elixir card on the battlefield and should be able to trigger it to replenish my library before I draw my first card. I have had three improper losses in games in which I was not able to press the hold button (other times when I am super careful I am able to pull it off). The game should NOT force me into the draw step before it gives me the opportunity to trigger the Elixir ability. This is SUPER frustrating.
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