Token Math
Tokens should be treated as a grouped object. If I make 512 Scute Swarms, the client+server shouldn’t really see 511 objects with 511 animations.
If I want to attack with 256 tokens, let me quickly input a number or percentage of the group.
If some has summoning sickness, group those separately from the ones who don’t have summoning sickness.
Cause at the end of the day, as you push MTGA to have Legacy like cards and Brawl continues to be supported, you need to handle objects at a maths level. Combining animations and combining tasks to reduce server and client demands.
(Also badly needed is a FOR() and WHILE() function that players can set up and interact with; ideally semi automated.)