Rule 0 Needs to be added for Arena
We need some way to not go up against decks that we do not want to play against. Instituting a Rule 0 would allow players to actually play against decks that won't either play some gimmick to win in 2 turns or something that can completely counter your deck.
This rule 0 conversation takes place at any sort of game day or event, it's discussed between the players what kind of decks they're running and then they can either swap or adjust accordingly.
Shuffler aside this is the biggest blight to this game because of toxic brawl commanders like Ugin, Sanar, Kotis, Maralen, High Perfect Morcant, etc that can make the game completely one sided with no response unless you're lucky, but the shuffler usually doesn't make it so.
If not a rule 0 then we need something to change in the programming that if a game is conceded before even turn 1 takes place the person conceding shouldn't be marked as a loss. No game took place, why is it marked as a loss?
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Ampersundae#45796
commented
I'm so tired of Kotis for example. If this Magic Arena was any good I could set that I'm not interested in that, but no, we have to waste both of or out times matching me with that, the loading, the deciding **** that, then quitting.
It's like they don't even understand why Magic, as a card game, has worked. It's all about fun, mutual matchups. Yes there are more powerful cards, but this online game lacks the ability to discuss power levels if you want a fun casual game, and not be matched with another ******* Kotis (for example). In person it would be 3 seconds to say no to that, but online they really need to make a better system where it can be a long loading time before you're like this isn't fun for me.
It would be so much better for everyone involved because if they really wanted to play they wouldn't have an opponent that doesn't really care.