Fantastic 4 Marvel Jump In Deck Unplayable
I should have known not to try an event with auto-generated land on the first day. You never test these things before you roll them out. That was the lamest event I ever sat through because your program can't figure out land requirements again. Let me assign them myself if your algorithm is that bad at it! If you choose the Fantastic 4 as a half deck it only gives you land appropriate for the other theme, leaving half or more of the Fantastic 4 almost impossible to play until you draw one of your two lands that can assign missing mana for you. I did win one game against another Fantastic 4 player, and that was the lamest drawn out game I've ever played because both of us wanted one win from the event.
You've had midweek magic jump in with lame land distributions before, so it's time you have somebody test jump in deck combinations who has actually played Magic, especially when we're spending our gold to play.