Optimized control shells are underweighted in Brawl matchmaking, especially Azorius
I believe this issue may apply to multiple color combinations, but Azorius control appears to be one of the worst offenders.
Many players are able to build highly optimized control shells around seemingly random or less threatening blue-white commanders. In these cases, the commander itself may not appear especially powerful, but the actual deck is still a best-version control list built around efficient counterspells, board wipes, premium removal, card draw, planeswalkers, and inevitability.
This creates a serious matchmaking issue because the deck may be underweighted based on the commander, while the actual 99-card construction is far stronger than the commander suggests. In practice, the commander is often secondary. The real power comes from the density of control tools and the ability to prevent the opposing deck from meaningfully playing the game.
Brawl matchmaking should account more heavily for optimized archetype density, not just commander identity. Decks running a high concentration of premium counterspells, sweepers, removal, and card advantage should be treated as high-powered control decks regardless of whether the commander appears casual, unusual, or low-priority.
Please review how optimized control shells are weighted in Brawl matchmaking, especially Azorius decks using less obvious commanders to access the strongest blue-white control packages.