Paradox Engine should be banned or heavily reweighted in Brawl matchmaking
I am also submitting feedback that Paradox Engine should either be banned in Brawl or weighted much more heavily in matchmaking.
Paradox Engine creates the exact type of gameplay that Brawl matchmaking should be trying to prevent: repetitive, non-interactive turns where one player chains mana rocks, spells, activated abilities, and commander synergies until the game effectively ends. Even when it does not win immediately, it often creates a board state where the opposing player is forced to sit through an extended sequence with little or no meaningful interaction.
This card is especially problematic in Brawl because commander access and singleton deck construction make certain engines much easier to build around than they may appear from card weighting alone. In practice, Paradox Engine is not just a strong value card. It is a combo engine that can turn ordinary mana rocks and utility creatures into explosive, game-ending sequences.
If Paradox Engine is going to remain legal, it should be treated as a major power-level indicator in matchmaking. Decks running Paradox Engine should be weighted significantly higher and matched primarily against other high-powered or combo-oriented decks. It should not be allowed to appear in matchups against casual, lower-consistency, or non-combo Brawl decks as if it were a normal artifact value card.
Please review Paradox Engine’s legality and matchmaking weight in Brawl. I believe it is either ban-worthy or currently underweighted relative to its actual impact on games.