Ban combinations of cards that ddamage when healing and heal when causing damage
After going through a battle where I lost (and got ******) because an opponent used two cards that caused an infinite loop, I believe that such combinations should be banned. The cards in question were Bloodthirsty Conqueror and Starscape Cleric, played on two separate turns, plus a damage card to start the process. I ended up sitting there watching as my life points disappeared into the void, unable to do anything as the loss happened, despite having a significant life lead beforehand.
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