Petrify
What's the point of people reporting bugs if they aren't addressed or fixed? Nobody has done anything regarding the Petrify card! It's becoming increasingly annoying that it does not stop your opponent's abilities. It only stops them from attacking or blocking. Here's a suggestion, fix the game you have before adding new cards like the Marvel collection, and I'm a Marvel fan. Smfh.
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Rezzahan#77802
commented
What's the point of reporting and demanding a fix for a bug, that isn't one?
Petrify only stops ACTIVATED ABILITIES, not triggered abilities, nor static abilities. It is not the game designers' fault for you not knowing fundamental game terms. Learn the rules. And stop mixing terms that are not interchangable.
Activated abilities are only abilities that have the template [cost]:[effect]. They ALWAYS have that templete, either on the card itself, or in the rules if it is a keyword ability. Only activated abilities can be activated, they never trigger. This kind of ability is stopped by Petrify.
Triggered abilities ALWAYS denote their trigger conditions starting with "when", "whenever", or "at". (take note, that the word "if" does NOT indicate a triggered ability, it instead indicates a static ability creating a replacement effect.) Only triggered abilities can trigger, they can never be activated. This kind of ability is NOT stopped by Petrify.
Static abilities are all abilties that don't fall under the above two categories. They can neither be activated nor can they trigger. Petrify does not stop those kinds of abilities, either.
Micherlangelo, the Heart, has, in order:
Trample, a static ability
Raid, a triggered ability
Partner, a static abilityNo activated abilities here to stop with Petrify.