Add a post-tutorial roadmap: new players get zero guidance into formats, dailies, and events
The game helps with the initial tutorial and then drops you off with zero guidance: nothing on how to try Brawl or other formats, how daily quests work, or which events you can enter. New players end up stuck, and the path of least resistance becomes buying in-game currency instead of learning the free-to-play loop.
Suggestion: replace the hard stop after the tutorial with a small, dismissible roadmap checklist: "Try a Format," "Build Your First Deck," "Earn Your First Dailies," "Enter Your First Event." Each step should deep-link directly to the relevant screen (deck builder, Play menu, quest log) rather than describe it in text. Also add short, skippable first-time explainers when a player first opens Brawl, the Play menu, and the store, covering what Gold vs. Gems are for and how daily quests earn them, so free-to-play progression is visible before the store is.
The biggest churn window in any card game is between finishing the tutorial and finding a mode you want to keep playing. This closes that gap using systems that already exist, with no economy changes required.
Platform: applies to all platforms (PC, Steam, Mac, Android, iOS).
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Ampersundae#45796
commented
Yeah, I spent months just playing starter deck duel because that's all I knew. I looked at the events and all I saw were ones that cost a bunch of gold I didn't have, for drafts that I obviously wouldn't be good at. I had no idea Jump-In was affordable and designed for new players, or that Midweek Magic was a thing.
Aside from the fact that a new player has a tiny pool of cards the new player experience for this game is very lacking. I wouldn't recommend it to friends because I would have to tell them it's fun for a little bit, but then there's maybe 2 months of work before you have enough cards gathered to actually make a decent deck.