"Nowhere To Run" lets spells and abilities that target players to ignore player's Hexproof
"Nowhere To Run" lets spells and abilities that target players to ignore player's Hexproof when granted by a creature. This just doesn't fit Nowhere To Run's actual ability. I was running Crystalline Defense in Standard Ranked and my opponent was able to target me multiple times. I think "Nowhere To Run" is actually not looking at the target to see if it can ignite hexproof in this case, I believe it's looking at the source of the hexproof which is incorrect.
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Rezzahan#77802
commented
Nowhere to Run's last ability, that allows to ignore hexproof, is a static ability and functions continuously while the enchantment is on the field. It does not matter how a player or permanent aquired the hexproof ability. If it has it, it can be ignored.